

In a world where big defensive cooldowns were neutered, and active mitigation was molded to fill that role, Diffuse Magic and Dampen Harm fell into disuse. The choice between the three talents was always compelling and varied the universally useful (but minor) Healing Elixirs, the strong damage reduction (but restricted uptime) of Dampen Harm, and the impressive magical damage reduction (but situational use) of Diffuse Magic.īut when the tanking paradigm changed in Legion, these talents suffered. Throughout Mists and Warlords, our level 75 defensive talents have been exemplary. It’s like I built a tolerance to it, always craving a stagger that’s higher than the one before.

Why should I ever purify such a small number? It’s such a chore, to have to purify in a dungeon when I just faced off against Guarm, a tiny 10% stagger compared to my earlier 110%. Whenever I fight weaker bosses, that low level of stagger leaves me unsatisfied. There’s some gambling there, trying to get the pool high before cashing out, or before losing it all. When I see my stagger start to rise, I want to Purify at the highest point, before it goes back down. And then you can see exactly how much damage you’re throwing off with every purify. You can see exactly how hard that hit was in how much stagger you have. But the feedback is nowhere near as obvious as on a brewmaster. Maybe you got hit by the same attack without active mitigation up before, and now you see just how much more health you have remaining when you got your timing right the second time. On any other tanking class, you can imagine how much damage you just reduced. I get a little surge of happy brain chemicals, like you get with most games, but it’s built into the class. When I see my stagger reach really high numbers, and I purify it mostly away, it’s like a drug.

Tanking something that hits hard feels so damn good on a monk.
